Agenda of the Presentation 1. What is Esports? 2. Status Quo 3. Opportunities 4. Challenges 5. Conclusion 14/03/2022 Presentation for the Committee on Culture and Education 2 1. What is ...
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...Agenda of the presentation what is esports status quo opportunities challenges conclusion for committee on culture and education competition between humans through video games competitive gaming needs to be distinguished from non different traditional sports due digital character dependant publisher but players sustain its title years old modern about a phenomenon with own principles rules highly heterogeneous volatile more than just requiring constant examination adaptation parallels european vision possible future lab society reach steadily growing not youth definition varies vastly data are comparable...