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...Motivating example employee actions behave violate audit process reward organization rounds ignore of best expert hindsight investigate regret average game proceeds in round outcome no violation missed v detected talk outline motivation bounded memory model defining minimization games feasibility complexity elements two players adversary and defender repeated interactions each interaction has an history play is a sequence outcomes imperfect information the doesn t always observe could be formalized as additional move to richer o dependent rewards save money by ignoring reputation possibly damaged if we did depends both on its current behavior may depend s complete...