170x Filetype PPTX File size 0.79 MB Source: education.nsw.gov.au
Key Ideas in Run Lola Run Life is a Game Life is random, chaotic, erratic and no matter how hard we try to control it, we are ultimately at the mercy of the universal certainties (or rules of life) time, death, causality and chance. Run Lola Run uses an array of visual elements to create a distinctive and intricate visual metaphor which hyperbolises this philosophical understanding of life. Tykwer brings this abstract concept into the real world as his consistent use of various game motifs and symbols blurs the lines between realism and fantasy. However, Tykwer, the film and Lola herself break the rules of this game constantly revealing the importance of choice and self- determination. Soccer/Football A team sport, ‘The World Game’, well known, loved, controlled by time, win/lose/draw, based on actions and consequences. “After the game is before the game.” Herberger Highlights the cyclical and repetitive nature of life. The game of life keeps playing, as one game (life) ends, another begins. Soccer/Football Rules of Football 90 minutes 105x68 metre area 11 players, two teams 2 goals on either side 1 ball THREE POSSIBLE RESULTS: A win, a draw, a loss. “Everything else is pure theory" is a part of the quote that reinforces that football (and the film) are games, and they have a beginning and end, but in between those 90 minutes, ANYTHING can happen. “The ball is round. The game lasts 90 minutes. That’s a fact. Everything else is pure theory. Here we go.” Tykwer uses this quote to highlight the difference between a fact/rule and a theory. Here, he is perhaps alluding to the theories we devise to give meaning to life. This quote foreshadows the action of the film as Lola breaks the rules throughout and the film only lasts 76 minutes. “The ball is round“ in football slang means that anyone can win the game highlighting concepts of chance and action/consequence. Video Games Interactivity and hyper-reality in the video game experience are infused in Run Lola Run. The caricatured characters have out-of-this-world options to gain self-advantage and cheat death. Most video games are aimed at protection The opening sequence against death; characters also have 3 'lives‘ just like Lola. highlights the video game aesthetic through the use of animation and a character selection menu as the opening titles. These distinct visual features combine to engage audiences in the narrative as the familiar visuals. Is Lola the controlled player, going through the motions of the game? Or is Lola the controller, able to take her future into her own hands? Or is she both controlled and controller?
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