worcester polytechnic institute mqp design patterns in video game programming lukasz zawada 5 21 2013 contents abstract 2 1 introduction 3 2 background information 5 2 1 what are design ...
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...Worcester polytechnic institute mqp design patterns in video game programming lukasz zawada contents abstract introduction background information what are creational and behavioral singleton pattern factory memento state strategy the reason for use class assets observations principles of object oriented usefulness uml modularity project deep copy vs shallow artificial intelligence results conclusion references we built a reversi to identify advantages disadvantages using environment evaluated when designing with end result demonstrated that great tools create because its is flexible revisions as it being software techniques used by programmers achieve robust source code can easily be tested fixed added onto or even replaced roughly based on classic board hope weigh significance why should these creating was created c microsoft s xna libraries not only simplify many low level aspects but also combination numerous titles games xbox windows from indie developers ones were published progra...