Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension ´ ¨ ∗ † ‡ ∗ Rene Gokmen , David Heidrich , Andreas Schreiber , and Christoph Bichlmeier ∗Faculty of Informatics&mdash ...
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...Stereotypes as design patterns for serious games to enhance software comprehension rene gokmen david heidrich andreas schreiber and christoph bichlmeier faculty of informatics game engineering university applied sciences kempten germany goekmen web de hs institute technology german aerospace center dlr we ling cologne abstract support a high level compre requires knowledge example class properties e g hension by implying roles responsibilities classes in names or lines code dependencies between systems propose the idea using all other elements even object oriented medium sized number different these can reduce easily reach into thousands hence it would complexity encode mechanics provide examples possible be far too time consuming integrate discuss application proposed hand additionally no two are alike distribution differ index terms en strongly which amplies this challenge more gineering thus there is need general reusable solution i introduction programming contain havior data syste...